![]() ![]() Pocket Tuples, by Nimblebit, is a game where you are trying to collect a large amount of experience points. It’s a game where you breed frogs, trying to produce certain special collections. It takes the concept of genetic inheritance and uses it to make a sort of gambling game where the math is always visible and calculable. Pocket Frogs, by Nimblebit, does both of these things. Spacechem is a good example of the latter: it takes the concept of chemical bonds and process engineering and turns it into a brain-twisting puzzler. Pandemic is a good example of the former: the way the Infection deck is constructed and manipulated makes it clear how the game’s randomness works and why the same cities keep breaking out in more and more disease. I also like when games are based on real-life systems, even when those systems are twisted or simplified for the purposes of smoother design. ![]() I love it when games wear their math on their sleeves. ![]()
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